I was browsing a PSX game site and downloaded a game from there and got a ECM file, that was the first time i saw an ECM file, I researched about it and was able to convert it to a working BIN file, the original ECM file was 200MB and when the file was converted into BIN it went to 600MB in size, so you can imagine how powerful is this ECM system. ECM files are used to compress files and folders from a CD or CD image, it's very powerful and can compress a CD image to 200MB from 600MB, isn't it great?
Feb 2, 2018 - BIN, Japan codes file. UKCODES.BIN, United Kingdom codes file. MCDOWN.COM, Download Memory Card saves from the PSX to the PC.
So, many people compress their file to ECM and upload it to internet to save space and bandwidth. But the file can't be open by a Disk Burning or CD image converting programs like Nero, MagicISO etc. They are only to burn files of CD images type like ISO,CDZ,BIN etc. So read this post to know how to open it. What is an ECM file? ECM stands for Error Code Modeler, it compresses files and save huge amount of space, most of the CD/DVD have unnecessary EDC/ECC data in them and takes lots of space on the drive, ECM only adds the data in the compress file, and thus the file size changes, the compression size depends on unnecessary EDC/ECC data on the CD. Compressing a CD image to ECM is easy, just open the CD image file into your favorite compression program and save the file as filename.bin.ecm, just add ECM at end.
How to convert ECM to BIN? Ok, let's get back to the main thing, but read the above contents as well, we were at 'How to convert ECM to BIN' or any other readable/burnable file format, because we can't burn an ECM file to a CD so we need to convert it to use it. The procedure is small, it's just a 2 minute job. To make it easy to understand for you, i will list step-by-step procedures, please read them carefully. First of all we have to download a file, with which we will convert the ECM file to a BIN file, it's not a good looking program but works great, thanks to Neil Corlett for this program.
I have set a password to extract files from the RAR file, the password is stramaxon. - Password for the file: stramaxon. Now extract the RAR file with WinRAR program, it will ask for a password, just enter 'stramaxon' in the password field (without quotes).
Open the ecm100 folder in the extracted folder there will be two files, unecm.exe and ecm.exe. Open the folder where your ECM file is, now drag and drop the ECM file on unecm.exe in the ecm100 folder A similar window may pop-up when you drag and drop the ECM file into the unecm.exe, wait for it to decode 100%. Once it's 100% completed, the cmd windows will close, now check the folder where tje ECM file was, a BIN file will be created. We have successfully converted the ECM file to an burnable image file BIN. If you want to change the BIN file to other CD image file, you can do it by burning the BIN file on a CD and then making image file from that CD, I know that will be easy for you, but if you don't know how to do it then please request me a tutorial on.
No$psx - nocash Playstation 1 emulator/debugger no$psx nocash Playstation PSone emulator by martin korth Donations No$psx is freeware, will be very welcome. My overall income is near zero, and I am glad about anything, including small amounts.
You can send money to my bank account, or send bitcoins. I am banned on paypal (because my webpage is violating all kinds of laws, they haven't been able to say which laws, but surprisingly they've openly admitted that they don't accept emulators - reasons might be general incompetence, and/or their own financial interests, I don't know). Downloads (ca. 720 Kbytes, 12 Aug 2017) or (ca. 180 Kbytes) (ca. 566 Kbytes, 28 May 2014) or (ca. 147 Kbytes) (ca.
534 Kbytes, 03 Mar 2014) or (ca. 139 Kbytes) (ca. 525 Kbytes, 26 Nov 2013) (ca. 515 Kbytes, 10 Oct 2013) (ca. 483 Kbytes, 25 Apr 2013) (ca. 521 Kbytes, 19 Mar 2013) (ca. 497 Kbytes, 26 Jan 2013) (ca.
485 Kbytes, 06 Jan 2013) (ca. 482 Kbytes, 28 Dec 2012) (ca. 469 Kbytes, 03 Dec 2012) The Program is intended to work out-of-the-box. There is no need for specific windows versions, special video drivers, obscure plug-ins, virtual CDROM drives, system BIOS, or tweaked per-game configurations.
The Emulation should be complete with all hardware features fully implemented and working, though as by now it wasn't tested with too many games, so there may be still some problems with other games (bug reports are welcome). The BIOS is emulated via a BIOS-clone, which is free and faster than the original PSX-BIOS. There may be still some compatibilty issues (especially as most PSX games are applying patches to the original BIOS; the BIOS clone is reproducing known patches, but may fail on unknown ones). In case of problems, please use a copy of the original BIOS (with filename PSX-BIOS.ROM in no$psx folder), and please let me know if that is fixing problems with any games. CDROMs are supported via complete disk images (in.CCD+IMG,.CDI,.CUE+BIN,.MDS+MDF, or.NRG format), via single-track images (.ISO files), or as raw executables (.EXE files). Decompressing.ECM and.CDZ files is supported. Subchannel data (for libcrypt'ed games) can be read from.SBI,.M3S,.SUB,.MDF files.
Reading from real CDROM drives is also supported, but does require wnaspi32.dll (which appears to be a problem on WinNT/Win2K and higher). Minimum Requirements are around 1-2 GHz on a Pentium 3, which is maybe fast or maybe not so fast (older PSX emulators are said to be working on 200MHz computers, on the other hand, I got told that no$psx is much faster than those old emulators. I've no clue how that is possible).
![Iso Iso](/uploads/1/2/5/6/125603118/531055751.png)
![Ps1 Ps1](/uploads/1/2/5/6/125603118/233346703.jpg)
Debugging/Development functions include disassembler, debugger, profiler, code breakpoints, memory breakpoints, assembler, I/O map viewer, VRAM viewer, polygon viewer, TTY debug console window, and complete PSX hardware specs. Pocketstation is emulated as part of v2.7 and up (the pocketstation is a PSX memory card with LCD screen; emulated in no$gba because GBA and pocketstation are both based on ARM processors).